Blog
Step into the Tavern of Azoth, where whispers of adventure and echoes of magic fill the air.
Introducing Etch — a simple browser-based dungeon map editor from Tavern of Azoth. Quickly generate and draw grid-based dungeons, drag creatures onto the map as tokens, and print your map page creature sheets in one go.
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Impress your players and wow your friends! With Ambience, you can have your room lighting and sounds react automatically to the gameplay taking place at the table. Take your tabletop immersion to a new level.
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There is a serious lack of Tavern themed printable dice towers. In fact there is zero. Until now! Enjoy a freebie on us with our custom designed dice tower. Luck +2 on this one!
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A guide for foraging in an ancient forest. 20 different rations and their impacts for old growth forest areas.
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A basic guide on generating a character for your first Tavern of Azoth campaign.
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Add depth and variation to your campaigns with Skill Tables—reusable outcome tables triggered by player actions like fishing, foraging, or climbing. Easily define results, embed equipment generation, and let your world respond dynamically to the roll of the dice.
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Developed for building internal campaigns, we're working on opening up the Campaign Studio to game masters who want to craft their own adventures. Allowing you to create a one-shot style campaign modules guided by our AI Game Master.
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When, where, and how to use inpainting on Tavern of Azoth to improve your home-brew Dungeons and Dragons 5e, PathFinder 2, or any traditional table top role playing game.
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A quick comparison of each of the art styles applied to the same base creature.
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Discover the quickest and simplest way to create printable PDF creature sheets for your traditional tabletop campaign. Our service, an unofficial tool, is compatible with Pathfinder 2e and Dungeons & Dragons 5th Edition, designed to streamline the creation process, allowing you to generate custom and unique creatures in less than one minute.
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A simple foraging guide detailing 20 different rations and their impacts, tailored for swamp and wetland campaigns.
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A brief article outlining the current presets for art styles, what they mean, and where we would like to go from here.
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The voice narration with word synchronization in campaigns is pretty neat, and I've been asked a number of times how I was able to accomplish this. So, this is a technical article explaining our approach with the Eleven Labs.
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A quick and easy method to export 5e creatures from Tavern of Azoth and import them into Foundry VTT
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